Showing posts with label Val'anyr. Show all posts
Showing posts with label Val'anyr. Show all posts

Monday, 15 June 2009

Yogg-Saron is no more

Yup, took us three visits to the Old God of Death to get him down. We have been....tenacious enough and entered phase 3 a few times before the recent nerfs so we were pretty confident he would be dead. In fact, the recent nerfs made him kind of a walk in the park in my humble opinion, although we already had tackled the affected phases. Nonetheless, we raid 3 days a week so we do not complain. The old god is dead and that keeps the guild spirits up is excellent. I got my 4th Tier 8.5 (or whatever the number is, I have lost count) and I look more like a Samurai than a Paladin...




Escape's 1st Yogg-Saron kill


Now, Escape will focus on getting some of the hard-mode achievements going, get out emblematic priest his fragments for his Val'anyr and gear up our raid pool as we go along. Hopefully I will eventually be able to collect the deathknight-looking armor set from off-spec bidding, equip the Scarlet Tabard and make a scarlet crusade-themed video...And possibly at some point get those fragments myself.

On a side note, its sad to see people leave the blogging community but I appreciate they want to move forward. Blog Azeroth has lots of new authors cropping up and I'd like to think that the 'nouvelle vague' of wow blogging ( I place myself in that as well :p) will keep the community active as ever.

Wednesday, 22 April 2009

A week with 3.1

One week after the introduction of patch 3.1 and a day before the imminent - and usual - nerfs/modifications of 3.1.1, I though its best to wrap-up my experiences with the content of the patch up to now.


Solo game


Dual specs

The dual specs feature was one of the most anticipated things in the game. With a hit of a button it is now possible to switch spec (and gear if you use an add-on like Outfitter). It can even be macro-ed and here is what I use for it:

#showtooltip [spec:1] Holy Shock; [spec:2] Crusader Strike
/usetalents [spec:1] 2; [spec:2] 1

where 'Holy Shock' and 'Crusader Strike' are the spell names of the icons you want to appear on the macro-ed shortcut. Careful on the spelling, some of mine did not work properly. Also, remember to put it on 'both' bar sets (spec1+2).

The newest Outfitter available from Curse (contrary to old reports that it would be discontinued) allows switching of gear set. Right-click your gear-set, go to Script and choose Primary or Secondary talents. Make sure that you have un-ticked the Disable Automatic Switching from the options tab.

To put it simply, its a joy to farm/grind as retry. Mucho fun amigo.


The Argent Tournament

...is in town and players get the chance to do some fun dailies gaining gold and reputation with the Silver Covenant as well as to collect badges for Tournament-related faction rewards. The most notable of the latter in my humble opinion are the main faction tabards (yay! Stormwind Tabard ftw!). The dailies revolve mostly around jousting with npcs - something which once you get the hang of it is quite fun. The rest of the quests are of the usual kill/collect pattern. On top of that, there is a `lore' chain quest which eventually leads to an achievement.

There are three levels of quest, the Aspirant, the Valiant (check?) and the Champion. Progression from each is done by collecting badges from the dailies and hand them in (15, 25 badges for the first two levels). Once you become a champion you can collect champion badges. You get 10 as a bonus once you reach that level and - as with the Aspirant and Valiant levels - 5 per day if you do all dailies. Note, the latter may require a group quest for killing Chillmaw. Lance became a Champion of Stormwind over the weekend and now collects badges for that lovely Stormwind Tabard.


Raiding

Now, when it comes to raiding, there are quite a few interesting stuff. Ulduar seems to be fairly more difficult than Naxx and Co. and the challenge starts to show as guilds try to go deeper in the instance. Its been quite some time since a raid required proper positioning, synchronization, synergy among classes and some thought on how to tackle things. I am not sure on how long it will remain a challenge but we must bear in mind that almost all kills are on `easy-mode', perhaps with the exception of some kills like the ones from Inner Sanctum . You will find lots of guides on the bosses so I wont bore you with such details.

What I do know though is that Escape managed to tackle 6/14 in the first raid week with our three-day raiding scheme, acquiring some good `ranked kills and achievements' in the process. We are fairly proud of this and confident that we can start saving time and seeing new bosses as we venture deeper in Ulduar.

I wont even comment on Emalon the Storm Watcher, I hardly noticed he is there when we got him...

On top of that Lance is once step closer to getting Val'anyr Hammer of the Ancient King, since our priest officer (the prime recipient as per guilds decision) was away. So that means I am 59 fragments away :p. Still, big thanx got to my guildmates for their trust. Hope I am and will be making up for it.

So overall a very good week for us. Can't wait from more fun in the Tournament and in Ulduar. Fun... yes, we kinda missed that in-game the last few weeks...

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