Dreaming the Wow universe...
The recent weeks I have felt that the game has stopped being played in the servers and has shifted in the `informational' plane; that of the websites, the blogs and the forums. Many players claim they have reached various states - represented by feelings of discomfort, such as burnout, boredom etc - due to the apparent low difficulty level of the current content. Instead, people log much less their toons, spent increased amount of time in the various `informative' and speculative websites in anticipation of the new patch. Which interestingly seems one of the most - if not the most - groundbreaking ones.
So we have two attitudes here. One is a direct or implied dismissal of the current content. A re-used entry level instance and a couple of single-boss encounters seemed not enough to keep people in the edge. Hardcore players of course seek the achievements for those extra novelty items and titles, where as ultra-casuals raid once-so-often at best. The mainstream of the players had cleared all instances on a non-achievement incurring mode and many have stepped up and did all but the hardest (Immortal, Undying, Sarth3D, Poke and Eternity). This in my humble opinion represents the current state in-game.
On the other hand, outside of the game, people drool over the incoming Ulduar instance, new rewards, some the next Arena season, new achievements but most importantly the new dual-spec scheme. The latter 'drags along' some nice UI modifications that encapsulate the dual-spec functionality or assist in changing gear schemes - and possibly replace current add-ons like Outfitter if only basic functionality is required.
Bringing these two together we have an intermediate period where people try to finish off achievements that are being altered (in terms of rewards) in 3.1, prepare their secondary spec, gather up items possibly to benefit financially from new crafts or finish up any loose ends like reputations, profession skill-ups and the like.
Overall, the game seems it has partially lost the drive of `oomph' of the previous years due to the anticipation of what is to come. I will attempt a dangerous speculation here based on one of my favourite WoW aspects. The lore. Up to now we have witnessed only an establishment of the `new order' of things and a closure of an old chapter. Kel' Thusad is down, Naxxramas has fallen, the alliance moves one bit closer to Icecrown and establishes a perimeter. The Ebon Blade is aiding this (or not...) and Tirion is the martial commander. Back home Varian, Thrall do an inconclusive bras-de-fer with Jana as a referee, Bolvar is dead (or not...) and the retribution order is stronger than ever. The dragons have established their presence and confronted the blue lunatic Malygos, Deathwind is nor here nor there, but always present and Krasus and Alexstrasza are scheming on the backs of the mortal races. Now, its time to see what the Titans and the Old Gods got in store for us. And towards the end (or not...) the ultimate Deathknight, a corrupted youth paladin and a blond boy...
Its time for the light to emerge from the ashes...
I dare say that Blizzard's 'ace up their sleeve' - on top for further streamlining the mechanics of the game and allowing us to do more 'for our buck', through new quests, new factions, a new dimension in playing with dual-specs and new raiding content - will be the lore. I feel that Wotlk is now about to start and immerse us to the next chapter of the Warcraft universe where the old order is about to crumble and the new 'players' are about to take their places in the checkered floor of Azeroth. Or... any place, plane etc...
Of course, I may be miserably wrong and we will fall in another wormhole, of mediocre difficulty caves and castles filled with non-purposeful mobs...
P.S. Excuse the `poetic' nature of my posts. Working in the Telecom industry is somewhat stressful and one of my favourite escapes is to mentaly travel, through the stories I participate in and allow my imagination run wild. And hope there is still a lot to dream for...
P.S.2 Picture is from one of my favourite digital artists involved with Wow themes, pulyx.You can see his (or herr, I am not certain...) gallery in Deviantart here
So we have two attitudes here. One is a direct or implied dismissal of the current content. A re-used entry level instance and a couple of single-boss encounters seemed not enough to keep people in the edge. Hardcore players of course seek the achievements for those extra novelty items and titles, where as ultra-casuals raid once-so-often at best. The mainstream of the players had cleared all instances on a non-achievement incurring mode and many have stepped up and did all but the hardest (Immortal, Undying, Sarth3D, Poke and Eternity). This in my humble opinion represents the current state in-game.
On the other hand, outside of the game, people drool over the incoming Ulduar instance, new rewards, some the next Arena season, new achievements but most importantly the new dual-spec scheme. The latter 'drags along' some nice UI modifications that encapsulate the dual-spec functionality or assist in changing gear schemes - and possibly replace current add-ons like Outfitter if only basic functionality is required.
Bringing these two together we have an intermediate period where people try to finish off achievements that are being altered (in terms of rewards) in 3.1, prepare their secondary spec, gather up items possibly to benefit financially from new crafts or finish up any loose ends like reputations, profession skill-ups and the like.
Overall, the game seems it has partially lost the drive of `oomph' of the previous years due to the anticipation of what is to come. I will attempt a dangerous speculation here based on one of my favourite WoW aspects. The lore. Up to now we have witnessed only an establishment of the `new order' of things and a closure of an old chapter. Kel' Thusad is down, Naxxramas has fallen, the alliance moves one bit closer to Icecrown and establishes a perimeter. The Ebon Blade is aiding this (or not...) and Tirion is the martial commander. Back home Varian, Thrall do an inconclusive bras-de-fer with Jana as a referee, Bolvar is dead (or not...) and the retribution order is stronger than ever. The dragons have established their presence and confronted the blue lunatic Malygos, Deathwind is nor here nor there, but always present and Krasus and Alexstrasza are scheming on the backs of the mortal races. Now, its time to see what the Titans and the Old Gods got in store for us. And towards the end (or not...) the ultimate Deathknight, a corrupted youth paladin and a blond boy...
Its time for the light to emerge from the ashes...
I dare say that Blizzard's 'ace up their sleeve' - on top for further streamlining the mechanics of the game and allowing us to do more 'for our buck', through new quests, new factions, a new dimension in playing with dual-specs and new raiding content - will be the lore. I feel that Wotlk is now about to start and immerse us to the next chapter of the Warcraft universe where the old order is about to crumble and the new 'players' are about to take their places in the checkered floor of Azeroth. Or... any place, plane etc...
Of course, I may be miserably wrong and we will fall in another wormhole, of mediocre difficulty caves and castles filled with non-purposeful mobs...
P.S. Excuse the `poetic' nature of my posts. Working in the Telecom industry is somewhat stressful and one of my favourite escapes is to mentaly travel, through the stories I participate in and allow my imagination run wild. And hope there is still a lot to dream for...
P.S.2 Picture is from one of my favourite digital artists involved with Wow themes, pulyx.You can see his (or herr, I am not certain...) gallery in Deviantart here
4 comments:
I know most people are really into the lore but since I've never played Warcraft, I just never got into it. Still though it's kind of cool watching a type of drama play out. I hope there is a new storyline that we as players can participate in. Even though people say Blizzard is running out of lore to spin new content out of, I don't see why new lore can not be formed right there in WoW.
I nominated you for an award! http://iamapaladin.blogspot.com/2009/03/blog-award.html
Just a little note for you lore-goers, and beware of Night of the Dragon Spoilers: Deathwing is alive, y'all. He's under Grim Batol right now, engineering his own, perfect, Twilight Dragonflight.
good post :)
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